Log file

-=- 01-20-98
-Fixed bug where if you get hit and fly off screen, it would freeze you.
-=- 11-02-97
-Keyboard clears buffer in each loop(so it won't beep)
-=- 10-20-97
-Finished up maps, added bat, key, and door.
-Sent out 1st *real* release and source
-=- 10-19-97
-Non moving objects act as walls
-=- 10-15-97
-Added 1st getable object(sword) so you start with jack
-Tested Ziel in Qbasic, about 2000 BYTES free
-Need to make non moving objects act as a wall(signs, doors, etc).
-(Note, lost a lot of my log between these 2, nothing major happend I don't think)
-=- 9-30-97
-Adjusted death scene
-=- 9-28-97
-Cleaned up source
-Added death scene
-Fixed minor bug(bad guys taking up too much background when being erased, not a visual flaw, just slowed things down a little)
-=- 9-22-97
-Tried to get text boxes working in Qbasic, nothin doin.. set up so Qbasic can skip past it(ran out of memory)
-Set qbasic1 variable for omitting thing when running in Qbasic(due to memory)
-Have it display error message if someone tries to read sign/talk when in Qbasic
-=- 9-21-97
-Fixed bug(Object number 6 was messed up)
-Added text box for talking objects/signs
-Talking functions are in, read through map file
-=- 9-17-97
-Added new info at top(life and other)
-Added life counter
-Added life and 1 gold coin objects(getable)
-Took out shadow and rest of pal loader
-Added new set info for guy atributes
-Object atributes loaded from set file
-Objects take away amount of life assigned to take away(or doesn't do anything if set for 0)
-About 95% or more caught up.
-Added text box for objects
-=- 9-7-97
-Made setup program
-Made object editor
-Did a LOT of work on ziel source, then erased it(GRR!!!!! DOH!! F*%$!!!)
-Really pissed!
-Took a little break =)
-=- 9-6-97
-New setup for drawing sprites
-=- 9-5-97
-Set up configuration of Objects, some minor changes etc
-=- 9-3-97
-Ziel will flash when he gets hit by badguy
-Fixed Ziel sprite eraser
-=- 9-2-97
-Added in the rest of the 7 objects
-Objects now in Tile graphics set instead of sprt(with main guy)
-Took out palette loader
-Tiles draw through their own grahics routines
-Added pause(p)
-Shows sound info in info screen(i)
-=- 8-11-97
-Added mulitple events when you kill a guy(get money, life, or nothing)
-=- 8-10-97
-Added money
-Added Object colision
-If objects gets hit and isn't dead, it will fly back
-Flaw: some times money will have properties of bad guy
-Fixed: money won't walk anymore
-Fixed: can't kill money
-=- 8-7-97
-Fixed bug where it would drop to dos by moving mouse(in dos, not Win95)
-Added new Homepage address since old one bit the dust
-Plays a sound when you kill a guy
-Made border for bad guys smaller(smaller walking space)
-Made it so you can't put bad guys beyond borders(would crash otherwise)
-=- 8-6-97
-Started versitile object control code(goes through a list to see what the object can and can't do)
-Fixed bug in object reader from map(always started in up direction)
-Fixed bug with sword colision(object would get a chance to move first before it calcuated colision with sword even if sword was out)
-Object can have set number of hit points
-Bug: sometimes when you kill an object, it doesn't flash
-Added "sets" or settings for screen like different tile grahics etc
-=- 8-1-97
-Changed map format to all numbers instead of string
-=- 7-31-97
-Played with main loop
-=- 7-30-97
-Minor bug fix
-=- 7-29-97
-Moved status bar to top of screen
-Fixed bug(game crashed because PSET no like Y axis > 200)
-Load maps at command prompt
-=- 7-28-97
-Fixed bug in object drawer(would crash in QB because it was go to object 9)
-Changed sprite dims from 260 to 256(extra 4 bytes werent used, 16x16=256)
-=- 7-27-97
-Crash at times because objects would try to walk off screen and PSET no like
-=- 7-26-97
-Fixed sword hit colision(colision boxes didn't line up right)
-Fixed bug(You could hit guys in odd parts of the screen)
-=- 7-22-97
-When object hits a wall, instead of going opposite direction, it will go to left or right
-Changed it a little, was getting stuck in corners
-=- 7-21-97
-Tweaked sword routines
-Tweaked graphics routines
-Added longer delay on frame shifting for object 1(Pig)
-Tweaked object 1(Changes direction more)
-=- 7-17-97
-Broke object erasing, tried to slow objects down??
-Fixed above
-Adjusted object drawer so other objects can be added easily
-Added a little "flash" when guy is killed
-Tweaked object handler so objects can be added easily
-Changed end screen
-=- 7-16-97
-Cleaned up movement of objects
-Bug: When you kill object 1 all would die?
-Fixed minor bug
-Tweaked part of loop.
-Fixed bug with erasing sword
-Added animation to first moveable object
-=- 7-14-97
-Fixed minor bug with sword
-Cleaned up sword thrusting routines
-=- 7-12-97
-Took out in game time(didn't really add anything to game)
-Cleaned up main loop
-=- 7-11-97
-Changed sprite arrays to integers(sped up)
-=- 7-9-97
-(Working into the night from the 8th)
-Added and polished Sword to object colision(still buggy)(Can kill objects)
-Fixed bug where objects would get stuck in walls(Not perfect tho)
-Fixed bug with pall scroller would get messed
-=- 7-8-97
-Fixed bug in colision reader(did odd things if it didn't reconise value)
-Cleaned up map code a bit
-Bought 16 meg of Ram! Up to 24(tho Ziel doesn't even need over 640k =)
-Finaly got around to really starting object code, been putting it off for so long cause I really didn't know how to aproch it
-Added object type selection
-Half-assed object reader/handler
-Added object start organiser(start x,y read from map)
-Added object tosser(for handler with all variables from plotter) 8 obj max
-Need to add hit points for Ziel and Objects
-=- 7-7-97
-Ported to ModeX screen mode, probally not going to do ModeX
-=- 7-5-97
-Re-added palette loader
-Added a time routine, changes pal every so often to simulate sun
-=- 7-2-97
-Tweaked sword routines
-=- 6-29-97
-Made screen limits for sprite engine(so it doesn't plot sprites on status bar at bottom of screen)
-Added text at bottom of screen
-=- 6-28-97
-Started work on other objects, started object colision and movement
-Tweaked routines
-Reorganised main loop
-Cleaned up source
-=- 6-27-97
-Can toggle sound (S)
-=- 6-25-97(3:05a)
-Created and added my own sprite routines
-=- 6-24-97
-Tweaked map maker
-Fixed bug(Bounce off warp tiles that went nowhere)
-=- 6-23-97
-Redid colision routines, much faster =)
-Fixed bug with sword(screw up background if you moved and sword was out)
-=- 6-22-97
-Tweaked key input
-Found out colision was slowing down each cycle,checked each 240 tiles
-Fixed minor bug
-=- 6-21-97
-Found better delay, timer/synce
-=- 6-18-97
-Tweaked loop
-=- 6-16-97
-Tweaked mapper
-=- 6-15-97
-Added Sword
-=- 6-08-97
-Added delay, verticle retrace wait, new keyboard scan
-=- 6-03-97
-Added shadow in engine
-=- 6-02-97
-Redid more maps
-=- 6-01-97
-Graduated High School
-=- 5-30-97
-Redid sine maps with map maker, maps look so much better
-=- 5-26-97
-Done with early map maker(support tile over tile)
-fixed bug in map reader(engine)
-=- 5-25-97
-Touched up tiles, made shadow gfx
-=- 5-24-97
-Touched up graphics
-removed bug from code
-=- 5-19-97
-Touched up graphics
-=- 3-23-97
-Added tile over tile support
-=- 3-16-97
-Added free memory in info screen(Hit I)
-=- 3-15-97
-Added support for 50 tiles
-=- 3-01-97
-Fixed up collision between warp tiles by scanning the guy from the center instead of the lefthand side
-=- 2-28-97
-Fixed up collision between tiles and guy(sometimes there would be a gap between guy and wall tile)
-Going to reprogram mapmaker
-Need to change collision code: it scans the lefthand side of the guy and I need to make it scan the center for a more balanced collision