Blast aliens back to their home planet in this retro clasic!
Object of the Game
For some of those who haven't played this classic game(or maybe not recognize it?)
here is the low down... you kill as many aliens as you possibly can. You guide your
ship at the bottom of the screen and try to stop the aliens from taking over the
earth and enslave us to do some horrible alien acts(or something). You are given
3 ships to do this with and you need to stop as many aliens as possible. The game
can end in two ways. One, if you run out ships, your game is over. Two, if the
aliens reach the bottom the screen where your ship is, thats it, they have landed
and you lose, even if you have ships in reserve.
Features joystick support and double buffering.
Compiled with Borland Turbo C 3.0
Also this isn't a 1:1 clone of the Tatio classic. Any hardcore player will pick up the differences
quickly, but the biggest one being that all the sprites(exluding the mystery ship) are 8x8 where
in the arcade version the only sprite that is that size is the top row of aliens. There are enough
programs that can emulate the actual game that if someone was looking for the real deal, they would
go that route anyway. I just wanted to kick something fun together.
Where Is the sound?
Well, there is no sound. Since DOS is cold in the ground(for some time now) learning to program
for the hardware would be to time consuming to learn for OS that virtually everyone has stopped
programming for. I have found some info that if I really wanted to hack in some sound, I
probally could(and maybe will). Until then it will be silent.
invsrc.zip - 36k - 11-02-00 - The game and C source code.
For some more Invaders goodness, check out the Shrine.